Ship Upgrades – Star Citizen Alpha

posted in: Alpha, Alpha 2.6, Ships | 0

Star Citizen Ship Upgrades - Cross Chassis Upgrades

In Star Citizen, it is currently possible during the Alpha to upgrade from one ship to another or equal or higher purchase value.

 

What is a Cross Chassis Upgrade (CCU)?

Why will ship upgrades (CCUs) no longer be available?

When will ship upgrades (CCUs) stop being available?

Can I CCU to a cheaper ship?

Can I CCU to a ship of the same price?

What is a Cross Chassis Upgrade (CCU)?

During the backing / crowd funded phase of Star Citizen, it is possible to purchase ship upgrades from the RSI Store to upgrade from one ship to another ship (For example, you can upgrade an Mustang Alpha to a Drake Cutlass Black.

Why will ship upgrades (CCUs) no longer be available?

In Star Citizen, the idea is to create a universe that feels inhabited where each item matters. Since each ship is unique and designed by a specific manufacturer, it would be very surreal if you were able to simply pay to have your ship converted into a complete different ship. Imagine being able to pay to have your car upgraded to a completely different car. It would not be possible. In the Star Citizen universe you will have to sell or trade your ship to be able to purchase a new ship.

When will ship upgrades (CCUs) stop being available?

Currently Star Citizen allows ship upgrades as a way of allowing backers to change their ship if they’re not happy with their purchase. This is done a way to give backers something extra for their support to create Star Citizen.

Once players are able to buy and sell ships in the universe and have it persist, it is estimated that at this time, RSI will cease to offer the Cross Chassis Upgrade system via the website. This will occur at the same time as ships become purchasable only in game (with the exception of starter packages). If you’re considering purchasing a Starter Package please read our getting started guide here: http://scfocus.org/getting-started-buying-a-game-package/

Can I CCU to a cheaper ship?

Currently Star Citizen allows ship upgrades as a way of allowing backers to change their ship if they’re not happy with their purchase. This is done a way to give backers something extra for their support to create Star Citizen.

Once players are able to buy and sell ships in the universe and have it persist, it is estimated that at this time, RSI will cease to offer the Cross Chassis Upgrade system via the website. This will occur at the same time as ships become purchasable only in game (with the exception of starter packages). If you’re considering purchasing a Starter Package please read our getting started guide here: http://scfocus.org/getting-started-buying-a-game-package/

Can I CCU to a ship of the same price?

No, it is not possible to Cross Chassis Upgrade to a ship of the same price. This was known as a $0 CCU and CIG have clearly stated that the CCU system is provided as a temporary measure to allow players to change ships they purchased that they really were not happy with. However, the system was abused and players stockpiled large numbers of unused $0 CCUs.

In CIG's own words from this post about CCUs from Zyloh May 16th 2017.

"We have identified an issue related to the stockpiling of $0 CCU's. As we previously stated, there are more than 1.1 million unused CCUs in the system today. 1.05 million of these are $0 ‘cross trades’ and the vast majority of these are held, unused, by significantly less than one percent of Star Citizen backers. Some people have thousands of $0 CCU's on their account at this time, which is clearly an abuse of the system. A very small number of users are creating a scenario where they can get a limited ship in the future, without having put any value towards the right to do so. With a stock of $0 CCUs on their account, they can generate ships to sell to other users for their own profit.

There is also a potential design issue related to the number of ships in the universe at launch. We are getting to the point where we need to drill down deeper on things like ship rarity, overall dispersion and the like. When we don’t know how many ships may be present at launch, this makes it much more difficult. The implications there are far-reaching: if Carracks are the most popular ship then we need to put more resources on exploration… if Buccaneers are everywhere then we need to build missions that will be challenging and fun for Bucc pilots. It’s something that touches every part of Star Citizen.

All of that said: we’ve spent some time thinking about options to address this, which don’t include an extra charge. While we need to end the abuse of the $0 CCUs, we understand that these systems help all backers and reassure people who are just starting the game. We’ve settled on a plan that will eliminate $0 CCUs without impacting the benefits of the CCU and melting systems in general.

The first part is very simple, we will eliminate the $0 CCU from concept sales starting with this week’s sale. If you have a ship of equivalent value and you want to use store credit, you can of course melt it and purchase the store credit version. This should greatly reduce stockpiling of CCU's."