The economy section is designed to give users information about the Star Citizen economy and how it relates to the real world economy. Alternatively, you can read about the Star Citizen In Game Economy.
Online massively multilayer online games (MMOS and MMORPGS) have been linked to real world economies via underground networks where virtual currency is traded.
Second life is an example of how large a virtual world, even one without the gaming element) can create a very large market.
Second Life has an internal economy and internal currency, the Linden dollar (L$). L$ can be used to buy, sell, rent or trade land or goods and services with other users. The “Linden” can be exchanged for US dollars or other currencies on market-based currency exchanges.
What’s clear is that companies can either choose to allow real currency for virtual currency or clamp down on it. Star Citizen as a newcomer is only adding fuel to the fire and company policy has adapted ever since.
More in this section…