Updated: 27th January 2019
Meet the new Aurora
Meet the new Mustang
Need to know what starter package is better between the Aurora MR and the Mustang Alpha? Currently the most affordable options for combo packages (that come with both Star Citizen and Squadron 42) are the Aurora MR and the Mustang Alpha. While the ship packages are identically priced there are many difference between the ships themselves. This article will help you decide which ship suits your game style and objectives best.
Engines & Speed
Primary Engines The Aurora MR has one size Small main thruster while the Mustang Alpha can have two main thrusters of the same size. This makes the Mustang Alpha a theoretically faster ship. Top Speed SCM: Aurora MR 195 m/s vs Mustang Alpha 255 m/s Afterburner: Aurora MR 1,212 m/s vs Mustang Alpha 1,160 m/s The Mustang Alpha is a significantly faster ship at combat speed but the Aurora seems to be slightly faster at max speed (with afterburn). While this information is subject to balance changes, on paper the Mustang Alpha seems to have the speed and engine advantage. Winner: Mustang Alpha
Prior to the ship stat update on the RSI website, there were some differences in the power plants between the two ships. Currently this seems like they have been adapted to have similar maximum specifications. Winner: Draw
Ship weapons are an important part of the game. The universe can be very perilous and having bigger guns helps. The Aurora MR comes with 4 size 1 fixed weapon mounts while the Mustang Alpha comes with 2x size 1 weapons but also with an unmanned turret which comes with 2x size 1 weapons for a total of 4 x size 1 weapons. This means that in terms of firepower the Aurora MR and Mustang Alpha have the same firepower. Winner: Draw. (Please note this information has changed during Star Citizen Alpha and could change again).
The Aurora MR comes with a pylon mount size 2 for missiles while the Mustang Alpha has no missile mounts. This gives the Aurora MR the ability to carry 1x size 2 missile or 2x size 1 missiles. Winner: Aurora MR
Shields are also extremely important and both ships have 2 size S (small) shield hardpoints. Winner: Draw
The Aurora MR is very tanky and sacrifices speed and maneuverability for stronger armor. The stylish Mustang Alpha is built with “ultralight alloys” and therefore sacrifices armor for additional speed and maneuverability. Winner: Aurora MR
Are you planning on being a space trader? Both the Aurora MR and the Mustang Alpha hold small amounts of cargo. Currently the new Mustang alpha comes with a retractable interior cargo storage capable of holding 4 units of cargo while the Aurora MR is missing data on the official website. As of Alpha 3.3 the Aurora has 3 SCU in game while the new mustang has 4 SCU.
Also please note currently in Alpha 3.3 only the Aurora can do the box carry missions as they can't be carried into the Mustang. Update Alpha PTU 3.3aa - Boxes seem to be semi working in the Mustang Alpha - See image. Winner: Mustang Alpha
There are many types of additional equipment that can be added to ships in Star Citizen and it is currently unconfirmed exactly what they will be. The additional equipment mount for the Mustang Alpha is stated as having the Stor-All Mini Cargo Box as additional equipment.
The Aurora MR also used to list the Stor-All mini but at the time of writing has been removed. (Update Alpha 3.2) The Aurora currently lists 1 Utility Item Available in the ship hardpoints. Winner: Draw
Both the Mustang Alpha and the Aurora MR come equipped with Quantum drives as standard. Additionally it was mentioned that neither the Alpha nor the Aurora MR would come with Jump drives. Quantum drives can be turned into Jump drives but not all Quantum drives are jump capable. At some point on the RSI website the Aurora MR and Mustang Alpha specifications changed to show that both ships have a Small size jump drive installed. While this seems to be in flux what seems clear is that both ships will either come with or without a jump drive as standard but both will be able to upgrade their quantum drives if they don't already have the Jump Drive installed. Winner: Draw
Ship beds in Star Citizen serve as log out locations allowing the player to log out in the ship instead of having to return to a space station or other habitable location. This means the Aurora MR has a significant advantage allowing players to log out in remote locations. Winner: Aurora MR
Conclusion: What Starter Ship Is Better Aurora MR vs Mustang Alpha?
If we tally the above we get:
- Engines & Speed: Mustang Alpha
- Power Plant: Draw
- Weapons: Draw
- Missiles: Aurora MR
- Armor: Aurora MR
- Cargo: Mustang Alpha
- Special Equipment: Draw
- Jump Drive: Draw
- Bed: Aurora MR
There's very little difference between these two ships on paper. If you want a fast ship to dart around the verse then the Mustang Alpha is a better choice. If you want something slower but with slightly more cargo and a bit more capable of defending itself then the Aurora MR is your ship. It’s worth noting that the Mustang Alpha is worth $5 more if you plan on upgrading a ship before beta via a cross chassis upgrade on the RSI website. Also, both the Aurora MR package and the Mustang Alpha package come with starting in game currency of 1000 UEC. If you create an account using this referral code: STAR-H3MY-F5SH before you purchase you can get an additional 5000 UEC starting currency with any game package.
New Mustang Commercial
Other game packages above the Starter Ships start from about $75* for the Avenger Stalker and come with Star Citizen but not Squadron 42.
Origin 100i Package $60* (Temporarily unavailable)
Avenger Stalker Package $75*
Reliant Kore Package $85*
Cutlass Black: $115*
Hornet F7C: $125*
Constellation Andromeda: $275*
*prices do not include VAT and are taken at the time of writing this article.
Please note that purchasing a game package with a ship more expensive than the Starter packages does not make a better gaming experience. The game is intended to be played by starting from the “starter” ships and working your way up (a la GTA).