Star Citizen Progress Report July 2018

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Welcome To The SC FOCUS Progress Report

At SC Focus Organization we bring you the first ever progress report about the Star Citizen game. This article is intended to provide our org with information about the current status. Eventually we will release the Star Citizen and Squadron 42 Status pages and this report helps pave the way for our internal progress estimates. We hope you enjoy the intel.

 

Update: September 26th 2018: Since this progress report we have made  a page with major features and completion for Star Citizen & S42 -> https://scfocus.org/star-citizen-s42-features-complete/

Stretch Goal Completion List

To simplify things, we take the full list of stretch goals on the RSI website and list our evaluation of their progress. We provide only 3 states to help keep things basic - Not Started - In Progress - Complete. We also use - Not Scored - for any stretch goal that involves noteworthy mention but that doesn't affect significantly the overall game completion in the opinion of the writers of this article.

By "complete" we don't mean the feature is polished and fully implemented. Due to the current Early Alpha stage even any feature that seems "finished" will still need polish or even could need rebuilding from scratch. We have seen CIG completely rebuild from flyable ships to armor sets to locations like Arccorp Area 18.

By "complete" we mean that the technical solution has been crafted and and the feature is "solved" for gameplay purposes.

Note: This list only looks at the stretch goals listed on the original Star Citizen Funding Goals page that only apply to Star Citizen (not Squadron 42, nor cosmetic items). In the future, for our Star Citizen release date estimate we will be using a different set of features but for this category we are looking at specifically Stretch Goal completion. We understand many goals / features were added after the $65M Stretch Goal and therefore this series will not cover those features (but our future section on Release Dates will).

Stretch Goal Completion Scoring

We will score completion of Stretch Goals by assigning 0 points if they have not been started (that the community can see), 0.3 points if the Stretch Goal is being implemented and 1 point if it's complete, functionally complete or near complete. If a stretch goal overlaps with another stretch goal we will show it as Deprecated.

Report Results & Conclusion

Star Citizen is roughly 14% complete based on this report.

Stretch Goal Completion List

Regular community updates

Status: Not Scored
There are other Stretch Goals relating to the community updates. Since this article aims to provide a status update on the game, the community updates are and have been frequent, that's enough to mark it as complete as a feature. The community updates have only provided rough time frames so the work provided by SC Focus organization helps to estimate dates and progress in general. We also keep a complete history of release dates on our Star Citizen Release Dates page. This is an example of a worthy mention that isn't scored towards tracking game progress.

Citizens with appropriate packages will get to play in the multiplayer dogfighting module.

Status: Complete - 1 point

Citizens with appropriate packages will receive access to the 30-mission Squadron 42 campaign upon release.

Status: Deprecated

Star Citizen will feature an additional flyable ship, the Anvil Gladiator.

Status: Complete - 1 point

Increased community updates at the RSI website.

Status: Not Scored
Here for reference only.

Squadron 42 will feature 35 missions.

Status: Not Scored

Citizens with appropriate packages will receive access to the Star Citizen universe with 40 star systems for persistent online play upon release.

Status: Deprecated

Star Citizen will feature an additional flyable ship, the MISC Starfarer.

Status: In progress - 0.3 points
While the Starfarer is flyable it is not currently playable as refueling mechanics have not been introduced yet into the game. Refueling is supposed to enter Tier 0 testing in Alpha 3.3 according to the Roadmap (subject to be pushed back if it cannot make the Alpha 3.3 patch).

Cockpit decoration

Status: Not Started - 0 points

Ship boarding

Status: Deprecated
Referenced in more detail below

Star Citizen will feature an additional flyable ship, the Aegis Dynamics Retaliator.

Status: Being Implemented - 0.3 points

$3.1M: Odin System

Status: Deprecated

$3.2M: Tyrol System

Status: Deprecated

$3.3M: Kellog System

Status: Deprecated

$3.4M: Goss System

Status: Deprecated

$3.5M: Orion System

Status: Deprecated

$3.6M: Ellis System

Status: Deprecated

$3.7M: Cathcart System

Status: Deprecated

$3.8M: Tal System

Status: Deprecated

$3.9M: Geddon System

Status: Deprecated

$4.0M: Chronos System

Status: Deprecated

Professional mod tools will be provided free to all players.

Status: Not Started - 0 points

Squadron 42 will feature a richer storyline and 45 total missions.

Status: Not Scored

Star Citizen will launch with 50 star systems

Status: Deprecated

Star Citizen will feature an additional flyable ship, the Drake Interplanetary Cutlass.

Status: Complete - 1 point
The Drake Interplanetary Cutlass Black is technically working i the Alpha. It can transport cargo and dogfight. There is still polish and addition of systems as well as variants left but the ship is basically in.

Star Citizen will launch with 60 star systems.

Status: Deprecated

Star Citizen will feature an additional playable ship class, the cruiser.

Status: Not Started - 0 points

All backers before October 29, 2012 will start Star Citizen with a Class I Repair Bot in their garage.

Status: Not Started - 0 points
Repair bots are also slated for Alpha patch 3.3.

All backers before November 8, 2012 will start Star Citizen with 500 additional credits.

Status: Not scored
This isn't a technology building feature. Plus, who cares about a pesky 500 UEC, right? We're trying to measure game progress here.

Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch.

Status: Not Started - 0 points

Star Citizen will feature the Idris class corvette

Status: Being Implemented - 0.3 points
We have seen much progress on the Idris. Scheduled to appear into the Alpha sometime in 2019.

Star Citizen will feature the Origin M50

Status: Complete - 1 point

Star Citizen will feature the Drake Interplanetary Caterpillar

Status: Being Implemented - 0.3 points
While the Caterpillar is flyable, it is not playable. It can do cargo missions but the hardest things about it, like the detachable command module, are not in playable yet.

Star Citizen will feature destroyer ship classes

Status: Being Implemented - 0.3 points

Star Citizen will feature Vanduul trading posts

Status: Not Started - 0 points

Star Citizen will feature hidden smuggler asteroids

Status: Being Implemented - 0.3 points
Err... Grim Hex...

Star Citizen will feature an additional alien race, the Kr’Thak.

Status: Not Started - 0 points

Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.

Status: Being Implemented - 0.3 points
While what we could consider "boarding" gameplay isn't in the game yet, there's steady progress and some of these actions: Zero G simulation and EVA combat are in the game. Boarding was deprecated to this.

Increased ship customization.

Status: Being Implemented - Not Started - 0 points
Who?

Increased ship customization.

Status: Being Implemented - Not Started - 0 points
Who?

Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed.

Status: Not Started - 0 points

Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander and 50 total missions.

Status - Not Scored

Star Citizen will launch with 70 star systems.

Status - Deprecated

Star Citizen will feature an additional base type. Can you discover the alien derelict?

Status - Not Started - 0 points

Professional motion capture for the Squadron 42 cutscenes.

Status - Not Scored
We don't know how complete this is but we have seen enough over the years to warrant the scoring rule of near complete - 1 point.

Exclusive RECORD BREAKER ship skin and 1000 additional credits on launch for all backers who pledge before the $5.5 million stretch goal.

Status - Not Scored
Feature not significant enough to warrant a score (easy to implement if not already in).

Star Citizen will feature the Bengal carrier as a playable ship class.

Status: Deprecated

Star Citizen will launch with 100 star systems.

Status: Being Implemented - MINUS -100 points

Even with all the right tools finished, building each system will be one of the larger tasks so each system counts as -1 point. There will be more than 100 system but some systems will be quite empty so we can round it to about 100 systems = -100 points.

The Bengal carrier will be unlocked for persistent universe play.

Status: Being Implemented - 0.3 points
The Bengal Carrier was seen before and more recently at the end of this E3 Trailer.

Star Citizen and Squadron 42 will feature a full orchestral score.

Status: Being Implemented - 0.3 points

The first Squadron 42 mission disk, Behind Enemy Lines, will be available for free to all backers who pledge before $6 million upon release.

Status: Not Scored

All backers who pledge before June 28, 2013 will receive a Roberts Space Industries Class II space suit in their hangar.

Status: Not Scored

Cloud Imperium Games will build their own mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes.

Status: Not Scored

Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game.

Status: Not Scored

Move Wingman out of the basement! Move CIG Austin to a larger facility that will support expanded development. More room for employees means more man hours spent developing the game.

Status: Not Scored

Build professional sound studios.

Status: Not Scored

The Hangar Module will feature Oculus Rift support.

Status: Not Started - 0 points

Star Citizen will feature an additional ship class, the frigate.

Status: Being Implemented - 0.3 points

Command and Control Center

Status: Not Started - 0 points

Hibernation Mode: for the explorers we will add the ability to save and resume while you are out in space

Status: Complete - 1 point
As of 3.2.1 PTU this feature seems to be working. While it will no doubt evolve the gameplay mechanic to log out of your ship and resume, even on a barren moon, is working.

Professional-quality feature-length “Behind the Scenes of Star Citizen” documentary film.

Status: Not Scored
Irrelevant to helping us estimate the progress of the game itself.

Star Citizen will feature a fourth landout option on Earth! Where will it be? London? Berlin?

Status: Not Started - 0 points
More Earth Landing Zones! Yes please.

Star Citizen will feature an additional ship class, the escort carrier.

Status: Not Started - 0 points
[Top Secret]

Every backer will get a free digital 42-page Upgrade Handbook manual with their game which goes through the process of customizing and overclocking ship systems!

Status: Not Scored

Arena mode: The next generation of Wing Commander’s TrainSim

Status: Complete - 1 point
Arena Commander has been providing a way for players to test outside of the Persistent Universe and while we cannot by any means consider this task complete, we can score it according to the rules we set originally. Near complete or requiring polish = 1 point.

Every pledger who backs before $16 million will receive a laser pistol. Keep your ship safe from boarders with a pistol by your side.

Status: Not Scored

Every pledger who backs before $17 million will receive a ship upgrade package containing an engine modifier.

Status: Not Scored

Star Citizen will feature an additional flyable ship class, the battlecruiser

Status: Not Started - 0 points
Status should really be: Unknown? This class of capital ship is bigger than a Bengal but smaller than a Retribution.

Exclusive star system for pre-launch backers

Status: Not Started - 0 points
[Top Secret]

Know your foe with a Jane’s Fighting Ships style manual free in PDF form to all pledgers.

Status: Not Scored

Manage Space Stations – Players will compete to own and operate a limited number of space stations across the galaxy.

Status: Not Started - 0 points

First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!

Status: Complete - 1 point
FPS ground combat has been playable for a while at the time of writing.

Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames.

Status: Being Implemented - 0.3 points

Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game.

Status: Being Implemented - 0.3 points

Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military.

Status: Complete - 1 point

Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system.

Status: Not Started - 0 points

Enhanced Alpha

Status: Complete - 1 point

Enhanced Capital Ship System

Status: Being Implemented - 0.3 points

Banu Merchantman Unlocked

Status: Being Implemented - 0.3 points

New Starter Ship - Mustang

Status: Complete - 1 point
The Mustang is going through another pass so it's classed as polishing phase.

Enhanced Mission Design for Squadron 42

Status: Not Scored

Origin 890 JUMP

Status: Being Implemented - 0.3 points

RSI Orion

Status: Being Implemented - 0.3 points

Aegis Surveyor – The Surveyor

Status: Complete - 1 point

Anvil Carrack

Status: Not Started - 0 points
Not scheduled for 2018 🙁

MISC Hull C

Status: Being Implemented - 0.3 points

Drake Herald

Status: Being Implemented - Complete - 1 point

Tamsa System

Status: Deprecated

Tanga System

Status: Not Scored

Cano System

Status: Not Scored

UDS-2943-01-22 System

Status: Not Scored

Kabal System

Status: Not Scored

Oretani System

Status: Not Scored

Procedural Generation R&D Team

Status: Complete - 1 point

Updated Observist Guide

Status: Being Implemented - 0.3 points

Explorer-class mobiGlas Rig

Status: Being Implemented - 0.3 points

 

Gladius

Status: Complete - 1 point

 

Towel

Status: Being Implemented - 0.3 points

To us this represents all usables.

 

Omni Role Combat Armor

Status: Being Implemented - 0.3 points

[Top Secret]

 

Stellar Cartography

Status: Being Implemented - 0.3 points

[Top Secret]

Hadesian Artifact

Status: Not Started - 0 points

[Top Secret]

Updated Scanning Software

Status: Not Started - 0 points

Engine Tuning Kit

Status: Not Started - 0 points

Retaliator Commercial

Status: Not Scored

Xi’An Space Plant

Status: Complete - 1 point

Alien Languages

Status: Being Implemented - 0.3 points

Web-based Known Universe Map

Status: Complete - 1 point

The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero

Status: Complete - Not Started - 0 points

INDEPENDENT ARBITRATOR’S GUILD

Status: Complete - Not Started - 0 points

More Detailed AI Activities

Status: Complete - Not Started - 0 points

Ballistic Gatling

Status: Complete - 1 point

More Detailed AI Activities

Status: Complete - Not Started - 0 points

J-Span Cryo-Star

Status: Complete - Complete - 1 point

MISC Endeavor-class Research Platform

Status: Not Started - 0 points

Anvil Aerospace Crucible

Status: Being Implemented - 0.3 points

Aegis Vanguard

Status: Complete - 1 point

Espera Prowler

Status: Not Started - 0 points

Genesis-class Starliner

Status: Not Started - 0 points

MISC Reliant

Status: Complete - 1 point

Pets

Status: Not Started - 0 points
Awwww

Enhanced Ship Modularity

Status: Being Implemented - 0.3 points

Totals

Not Started: 38
Complete: 19
Being Implemented: 23
Systems = -100
Completion % = 25.9 / 180 = approximately 14% complete.