Star Citizen Completion Features Percentage

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Star Citizen & Squadron 42 Features For Completion

This is a list of SC Focus Organization main gameplay features to help us track the progress of project completion for both Star Citizen and Squadron 42. This information is for our own org to be informed and lay a clear path for when to carry out activities. This information is by no means official and only relates to what we can play now. This organization has no affiliation to CIG or Star Citizen other than being backers and player testers of the game.

Methodology

To keep things simple we have chosen 104 features that we consider to be fundamental for our final vision of the game. It is highly unlikely that these features coincide with the final release so it is a list of what the author of this article would like to play.

The first 62 features will be applicable to both S42 and Star Citizen while the remaining 42 features will be for Star Citizen. Sometimes completion levels of features will be partial so we label the feature based on how close or near to complete it might be.

Result

November 2018

Star Citizen & Squadron 42 Features (20/62): 32%

Star Citizen Only Features (6/42):  14%

 

Total Progress (All 104 Features Selected): 26/104 = 25% (+7%)

Result

September 2018

Star Citizen & Squadron 42 Features (15/62): 24%

Star Citizen Only Features (4/42):  10%

 

Total Progress (All 104 Features Selected): 19/104 = 18%

Star Citizen & Squadron 42 Features

Escape Pods

(SC & S42)

Not Implemented
Critical for both games
NPC Crew

(SC & S42)

Not Implemented
NPC hiring and experience
Air Shields

(SC & S42)

Playable
Air shields for space hangars
FPS Combat

(SC & S42)

Playable
First Person Combat
Dog fighting

(SC & S42)

Playable
Space ship combat
Ship Boarding

(SC & S42)

Not Implemented
Boarding & breaching operations
Bombing Runs

(SC & S42)

Not Implemented
Bomber ship missions
Planetary Landing

(SC & S42)

Playable
Landing on planets
Jump Gates

(SC & S42)

Not Implemented
Travel to other Star Systems
Escort Carriers

(SC & S42)

Not Implemented
Escort carriers and battles
Melee Combat

(SC & S42)

Not Implemented
Melee Combat pvp & AI
Zero G

(SC & S42)

Playable
Zero gravity simulation
Suit HUD

(SC & S42)

Playable
Suit Heads Up Display
Physics Grids

(SC & S42)

Playable
Ships within ships
Mobiglas

(SC & S42)

Playable
Portable interface device
Space Stations

(SC & S42)

Not Implemented
Player operated space stations
Massive Ships

(SC & S42)

Not Implemented
Larger than Idris
Cities

(SC & S42)

Playable
Cities full of activity
Bengal Carrier

(SC & S42)

Not Implemented
An important milestone
Outposts

(SC & S42)

Not Implemented
Player operated outposts
Asteroid Bases

(SC & S42)

Playable
Grim hex and Levski
Alien Races

(SC & S42)

Not Implemented
NPC alien races
Long Scanning

(SC & S42)

Not Implemented
Long range scanning
Bed Logout

(SC & S42)

Playable
Log out from the ships bed
C & C

(SC & S42)

Not Implemented
Ship command and control
Manned drones

(SC & S42)

Not Implemented
Repair, salvage, other...
Dropship Gameplay

(SC & S42)

Not Implemented
Dropship missions
Tutorial

(SC & S42)

Not Implemented
New player tutorial
Large battles

(SC & S42)

Not Implemented
100s of players/npcs
Starmap

(SC & S42)

Playable
Starmap works in & out of game
Transport System

(SC & S42)

Playable
Public transport system
Atmosphere

(SC & S42)

Not Implemented
In ships, space and planets
Waypoints

(SC & S42)

Not Implemented
Nav markers and waypoint setting
NPC Patrols

(SC & S42)

Not Implemented
NPC patrol and engage
Escort

(SC & S42)

Not Implemented
player and AI escort missions
Cargo

(SC & S42)

Playable
Cargo running
Signature spoofing

(SC & S42)

Not Implemented
Fake ship's signature
Shields

(SC & S42)

Playable
Shield management gameplay
Wear & Tear

(SC & S42)

Not Implemented
Ship & component wear
Cargo weight

(SC & S42)

Playable
Weight affects maneuverability
Ship Decals

(SC & S42)

Not implemented
Ship skins and decals
Hacking

(SC & S42)

Not Implemented
Ship and terminal hacking
Missiles

(SC & S42)

Playable
Missiles and torpedoes
Character Aging

(SC & S42)

Not Implemented
Characters get visibly older
Ship Zero G

(SC & S42)

Not Implemented
Ships can lose gravity
Persistent wreckage

(SC & S42)

Not Implemented
Ship wrecks persist
Rentals system

(SC & S42)

Not Implemented
Ship and weapon rental system
Multitool

(SC & S42)

Not Implemented
Hand held multi tool
Drinks

(SC & S42)

Not Implemented
Drinking & bar gameplay
Ship Components

(SC & S42)

Playable
Swappable ship components
Medical

(SC & S42)

Not Implemented
Treat injury and disease
Tractor Beams

(SC & S42)

Not Implemented
Tractor beam gameplay
Playable Hangars

(SC & S42)

Not Implemented
Persistent physical hangars
Auto Landing

(SC & S42)

Playable
Automated landing systems
Factories

(SC & S42)

Not Implemented
Player owned factories
Ship Trading

(SC & S42)

Not Implemented
Trade ships to player and NPC
Locker Inventory

(SC & S42)

Not Implemented
Working inventory for lockers
Repair

(SC & S42)

Not Implemented
Repair gameplay - critical
Cleaning

(SC & S42)

Not Implemented
Cleaning job missions
Day & Night

(SC & S42)

Playable
Day and night cycles
Contraband

(SC & S42)

Not Implemented
Contraband and security
Blades

(SC & S42)

Not Implemented
Ship computer blades

Star Citizen Only Features

MISC Endeavor

(SC only)

Not Implemented
A flying science station
Air To Ground Battles

(SC only)

Not Implemented
Large scale air to ground
Character Death

(SC only)

Not Implemented
Character death mechanics
Simulator

(SC only)

Playable
PU and AC/SM
Data running

(SC only)

Not Implemented
Transport data in ships
Single Universe

(SC only)

Not Implemented
Single shard universe
Earth Planet

(SC only)

Not Implemented
Future planet earth in game
Ship buying

(SC only)

Playable
Buying ships in game
Genesis Starliner

(SC only)

Not Implemented
Industrial scale private transport
Pets

(SC only)

Not Implemented
Pets...
Ship Modularity

(SC only)

Not Implemented
Ability to swap parts of ships
Salvage

(SC only)

Not Implemented
Salvage connected to economy
Flotilla Trade

(SC only)

Not Implemented
Trade from flotilla or BMM
Fuel Gameplay

(SC only)

Not Implemented
Fuel collecting and processing
Farming

(SC only)

Not Implemented
Space and planet farming
Living economy

(SC only)

Not Implemented
Real time economy
Outpost Construction

(SC only)

Not Implemented
CNOU Pioneer gameplay
Station Construction

(SC only)

Not Implemented
Player made space stations
Remote Cameras

(SC only)

Not Implemented
Remote camera operation
Seamless Transition

(SC only)

Playable
From ship to space to planet
Land Claiming

(SC only)

Not Implemented
Land Claim gameplay
Fauna

(SC only)

Not Implemented
Hunting and breeding
Mercenary

(SC only)

Playable
Get paid for combat missions
Search & Rescue

(SC only)

Not Implemented
Find and rescue escape pods
Science & Research

(SC only)

Not implemented
Science and research missions
Exploration

(SC only)

Not Implemented
Deep space exploration
Alien Languages

(SC only)

Not Implemented
In game alien languages
Orion Mining

(SC only)

Not Implemented
Large space mining ops
Insurance

(SC only)

Not implemented
Ship insurance system
Hull Series

(SC only)

Not Implemented
Large MISC Hull ships
Water

(SC only)

Not Implemented
Water, oceans, swimming pools
Component Tuning

(SC only)

Not Implemented
Engine & component tuning
Fish

(SC only)

Not Implemented
Collect fish for fishtanks
Group missions

(SC only)

Not Implemented
Group missions & rewards
Mineral Refinement

(SC only)

Not Implemented
Refining minerals
Xenoarchaeology

(SC only)

Not Implemented
Find ancient alien artifacts
VOIP & FOIP

(SC only)

Playable
Face recognition & speech
Fees & Tariffs

(SC only)

Not Implemented
Landing fees, etc...
Ship Stealing

(SC only)

Not Implemented
Permanently steal a ship
Cartography

(SC only)

Not Implemented
Discover astral objects
Racing

(SC only)

Playable
Ship & vehicle racing
AI Subsumption

(SC only)

Not Implemented
AI have complex activities