What are the biggest Myths about Star Citizen?
- Star Citizen Lied About Release Dates - Myth
- Squadron 42 And Star Citizen Are Developed In Parallel - Myth
- Gamescom And Community Events Do Not Cause Development Delays - Myth
- Star Citizen Is A Scam - Myth
- CIG Will Stop Selling Concept Ships After Launch - Myth
- LTI Gives Players An Advantage - Myth
- Star Citizen Is Pay 2 Win - Myth
- Star Citizen Will Release With 5 to 10 Systems - Myth
- Star Citizen Uses A Paywall For Mining - Myth
- All Ships Can Be Purchased In Game - Misconception
- Chris Roberts Should Be Replaced As CEO / Star Citizen is Badly Managed - Myth
- Star Citizen Has Bad Marketing - Myth
- Star Citizen Ships Are Digital JPEGS - Myth
- In-Game Ship Sales and Rentals Will Negatively Affect Funding - Myth
- Star Citizen is Not A Game Yet - Misconception
- Star Citizen Is Never Going To Release - Myth
Star Citizen Lied About Release Dates - Myth
One of the oldest and most spread myths about Star Citizen is that the company lied about release dates. The claim is that since dates were mentioned or teased for the release of Squadron 42 and were missed that the creators of Star Citizen purposely lied about about release dates.
Reality - Star Citizen & Squadron 42 Will Release When Ready, Not Before
The reality is that the biggest stated objective of the project is to release a good game that will not compromise quality over release dates.
The industry standard is to release unfinished games. Projects since Star Citizen's announcement have continued to launch in poor states throughout the industry.
Star Citizen backers have chosen to back Star Citizen (and Squadron 42) specifically for this very reason. Quality first, release dates second. Failing to meet arbitrary dates is not just an outcome, it is a stated objective.
Refusing to cave in to release date pressure syndrome is one of the keys to success of the project. Trolls and detractors frequently bring up this myth to attempt to spread dissent and cause chaos. The project has a quality-first approach and it should be an easy way to recognize trolls and Star Citizen haters whenever this myth is resurfaced periodically.
Squadron 42 And Star Citizen Are Developed In Parallel - Myth
An older myth, the assumption that Squadron 42 and Star Citizen are developed in Parallel.
Reality - Star Citizen & Squadron 42 Share Resources
Squadron 42 and Star Citizen are essentially the same game. Assets, code, animations, flight model, the vast sum of features are shared between both games. Star Citizen and Squadron 42 share technology and assets but are separate games with different teams working on each. Hence it is possible for both projects to suffer from the same delays.
Gamescom And Community Events Do Not Cause Development Delays - Myth
This myth asserts that preparing for community events does not cause delays to development.
Reality - Community Events Cause Development Delays
Community events are set to showcase upcoming features and the potential of the games. This means that developers working on features for either game must take time away to prepare for these events for thew new features to be included.
Even preparing a short commercial of upcoming features must include the approval for new content which in itself takes time to prepare and plan.
Any programming for a demo must also come out of the available resource pool and therefore has an impact on future delays.
Star Citizen Is A Scam - Myth
Online comments calling Star Citizen a scam are perhaps the most frequent comments relating to Star Citizen that one can find online. The figures that cause the reaction include these to name a few:
- Huge crowd funding
- Long development time
- Missed release dates
- Expensive ships and in game items
- Huge Scale of the game
Star Citizen's big claims and numbers combined with the long development time have sparked tremendous outrage in both fans and haters of the project.
Reality - Star Citizen Is Not A Scam
People started to fund Star Citizen for the goals of the project and vision. People continue to fund Star Citizen because the company is delivering on the game.
With what is already testable in the Star Citizen Alpha it is clear to see how progress is going with the game. Additionally, for the amount of game currently "playable", Star Citizen - for the price - offers more than many released games. This, given it's still early development phase.
Progress is being made on the following features which will lead the game to it's later development stage and eventual Beta:
- Item and vehicle persistence
- Living economy
- Good flight model and first person shooter combat
- Many star systems to explore
Additionally many of the scam claims stem from myths or misinformation. There are communities online that dedicate themselves to spreading chaos and launching malicious campaigns against the Star Citizen community.
Further reading: Is Star Citizen a Scam?
CIG Will Stop Selling Concept Ships After Launch - Myth
Overeager defenders of the project sometimes claim that Concept Ship Sales will cease after commercial release. Some people find it unsavory that the primary funding source is from Concept Ship Sales (often referred to by detractors of the project as purely JPEGs - more on that myth below).
Reality - Concept Ship Sales May Continue
A very common misconception spread throughout the community and without is that CIG will stop selling Concept Ships after launch. Concept Ship Sales is the largest source of funding for the development of Star Citizen and there is some confusion as to what might happen at launch.
Important data to consider:
- Star Citizen MMO costs roughly $45 which includes Alpha, Beta and Release access to the Persistent Universe
- Concept Ships are priced generally significantly higher than the basic Starter Packages
- Concept Ship Sales support funding of future gameplay and ships
Given that CIG have announced plans to continue to create new gameplay and ships even after all the initial systems are in, it has never been directly stated that Concept Ship Sales would stop at release.
Therefore it is possible that Concept Ships could continue to be sold after Star Citizen Beta. This would support continued development of the game as well as new gameplay features.
LTI Gives Players An Advantage - Myth
A common myth is that Lifetime Insurance would give a player an advantage over another player with 6 months insurance.
Reality - Lifetime Insurance Does Not Provide An Advantage
Players destroying their ship more than another player in Star Citizen does not provide an advantage. More claims made to a ship's insurance will not grant an advantage. After 3 months of play, for example, a better player will have far exceeded any advantage that any amount of Lifetime Insurance Claiming could possibly account for.
Read more in this article about LTI
Star Citizen Is Pay 2 Win - Myth
This myth states that Star Citizen is Pay To Win. Buying more expensive ships than your opponents will lead you to victory.
Reality - Star Citizen Is Not Pay To Win
There are several reasons why Star Citizen does not fit with the traditional label of Pay 2 Win. Paying for a better ship does not automatically make one player beat another player. There is a variety of jobs and professions planned and simply paying more does not equal winning in this MMO.
Player skill matters. Star Citizen is a skill based game. Players consistently outfly, outplay and outgun other players independent of spend. Also being able to group with other players can quickly turn a scenario.
What is winning in Star Citizen? While at first this isn't clearly an argument for not pay to win, it appears to be very subjective and undefined what winning in Star Citizen will be.
In Star Citizen, paying grants you an advantage in that players can accelerate progress.
Result: Star Citizen is not Pay to Win but it is Pay for Advancement.
Star Citizen Will Release With 5 to 10 Systems - Myth
Often touted based on a mistranslated rumor is that Star Citizen will launch with 5 to 10 Star Systems.
Reality - Multiple Systems Are Already In Development
As of Alpha 3.7 (October 2019) there is only Stanton System playtestable. However, inside Stanton System is Delamar which belongs to the Nyx system and will be moved out eventually.
Stanton system was chosen as the first system because it is one of the more complex systems in the galaxy. Additionally, footage has been shown from the following systems:
- The Coil (Odin system)
- Leir III (Leir)
There are also other systems that have been previewed in early days (such as Terra) or even found in folder names shipped with Alpha builds.
Some systems in Star System are quite empty according to the Ark Starmap so making these is considerably easier than Stanton - the current System.
Based on what is known so far it is highly probable that all the systems mentioned in the Starmap could be available at launch. There should also be potentially discoverable planets on release which are not mentioned in the Starmap but that have been hinted at.
Jump to new star systems could potentially be possible in 2020 so it is quite achievable to produce many more systems by potential release.
Result: There could be many systems in development of far less complexity than Stanton. Star Citizen will probably launch with hundreds of systems to explore.
Star Citizen Uses A Paywall For Mining - Myth
This misconception that can be found online is that Star Citizen hides gameplay behind a paywall.
Reality - Gameplay Is Available In Game At No Extra Cost
When ships with dedicated roles for gameplay were announced for sale immediately some people jumped to screaming "paywall". Fire was fueled further when the MISC Prospector was released as the only mining vessel and a high price tag to match.
Then ship buying in game was introduced and the MISC Prospector was one of the first ships available for sale. While pricey this still showed that no "paywall" was blocking the ship from access by players. It was also discovered that a mission in Star Citizen gives players a Cutlass Black during the mission thus meaning that any gameplay or ship could potentially be found playing the game.
Rentals released after ship purchasing made ships even more available for usage by the larger player base.
Further still First Person Mining (FPS Mining) was introduced that allows anyone with the right equipment to be able to mine even without a ship.
Result: Gameplay in Star Citizen is not hidden behind paywalls.
All Ships Can Be Purchased In Game - Misconception
Star Citizens and outsiders often state that all ships in Star Citizen can be purchased in Game.
Reality - Any Ship Can Be Earned In Game But Not Necessarily Purchased
Star Citizen aims for scarcity. This cannot be achieved if anyone can buy any ship at any time. This myth is more of a misconception than a true myth but since the error is subtle this misconception deserves mythical status.
Any of the Star Citizen ships will be able to be achieved once the game goes to commercial release. But many will require merit or perhaps extreme luck to be able to own. In the case of Rare and Limited Ships there might be an in game market for ship resales.
In no case would all ships be available for purchase. At best it can be said nearly all ships will be available for purchase with in game money. It is worth noting that already some ships have never been available for sale such as the Intel Sabre Raven and the AMD Mustang Omega.
Result: All ships will not be available for purchase in-game.
Chris Roberts Should Be Replaced As CEO / Star Citizen is Badly Managed - Myth
This myth is that CIG is badly managed and / or would be better off if Chris Roberts was replaced.
Reality - The Achievements And Continued Support Show Good Management And Vision
People backed Star Citizen in the early days because of the dream of Chris Roberts. People have continued funding development and showing support for years because the project has been shaping up to backer's liking. Many backers even going as far as supporting the community content separately to the development.
Star Citizen is achieving features only dreamed of before and the game is shaping up. The universe is being created and growing.
By definition, bad management would be incapable of achieving what has already been reached by the project.
Result: Star Citizen continues to be one of the most successful crowd funded projects of all time and is still growing. Additionally, people continue to fund development because results are tangible. Is the game coming as quickly as people want? No. But then again what project of this scale does move fast?
Star Citizen Ships Are Only JPEGS - Myth
This myth claims that Star Citizen Ships are just JPEGS. In other words, Star Citizen ships are just graphical images. This is often referred to in relation to concept sales. There is always online resistance against people paying large sums on not even digital assets, but in this case the promise of a digital video game ship (or other vehicle).
Reality - Star Citizen Ships Are Digital Space Ships
Ships in Star Citizen are not made of one individual image. Even concept ship sales generally have some artwork as well as design ideas and basic ship specs.
Generally calling Star Citizen ships JPEGS is a good sign of a troll attempt. Given the large scale of the project and the potential of each ship, calling the ships JPEGS tries to use the smallest possible descriptor in an attempt to shrink the essence of the concept as a form of ridicule.
Star Citizen ships offer tremendous gameplay potential and perhaps a new term needs to be proposed to describe a fully functioning virtual fictional asset in a virtual universe. Perhaps the word "DIGET"?
In-Game Ship Sales and Rentals Will Negatively Affect Funding - Myth
This myth states that if ships become available for sale (and rental) in game then real funding sales for the development of the game would dry up. Ship rentals have been released in Alpha 3.7 from which both sales and rentals are in game.
Reality - In game ship sales and rentals have not significantly impacted sales
With the release of in game ship buying and renting real world sales of Star Citizen ships have not been affected. This myth is somewhat related to the bad marketing myth. With the sales still being great even after the addition of in game ship buying and renting it can only be fathomed in the most subjective of minds that the marketing can be considered bad.
If the marketing is bad how could sales have increased with the introduction of sales and rentals in game? The fudsters really know no limits.
This post on Reddit shows sales data for the month of October 2019 when in game ship renting and buying were in game.
Result: In-game ship sales and rentals have not slowed down funding significantly or even at all. Why? Because most people are smart enough to realise the difference between a ship they own permanently and a ship they earned in game. Eventually the two will merge but in either case the selling of ships out of game always had a sell-by date.
Star Citizen Is Not A Game Yet - Myth
Vast numbers of supporters of the game claim that Star Citizen is not a game yet.
Reality - Star Citizen Is Already Playable
While Star Citizen is still in the funding phase and the product has not commercially released the game itself has been playable on some functional degree since Alpha 3.0 from where the universe started to grow and expand. The framerates also improved dramatically. Player counts per server still pending increase from 50.
Players are spending many hours play testing the game and coming up with unique content scenarios. Racing leagues organize periodic events.
Stability is an issue in games of all sizes and many fully released games still have bugs and issues. Further still, nothing prevents future patches of other games from getting new bugs. So how "playable" is Star Citizen? Enough so that it is a fun game in and of itself right now (Alpha 3.7). Being playable now while also in an early alpha state are not mutually exclusive things.
In sandbox form there are people organizing events in Star Citizen with regular frequency.
Star Citizen is not only play testable but it is possible to have short amounts of fun in the game - no different to many fully released games.
Is Star Citizen a fully released and complete game? No. Not even close to what is planned. Is it a playable game? Yes.
This does not mean you should rush out and buy the game as the best results for "players" (not testers) will be had when the game is fully released. Whether the game is complete or fully released is not mutually exclusive with the game being playable or not.
Questions & Answers
What makes these myths popular?
These myths have been collected based on popular lines of discussion in the Star Citizen community for the past several years.
Why did you create a myths article?
Detractors (trolls) have been seen purposely spreading some of these myths into the Star Citizen community as a way to derail the project. Of particular note are the "Bad Marketing" and "Bad Management" myths that aim to attack some of the pillars of the project. This article is an attempt at a balancing act where light can be shone on some of the claims.
Also, due to how complex the game can be, this article is a look at some of the finer points about "why" these myths exist and what makes them myths.
What is the difference between myths and misconceptions?
Myths are vague ideas that are inaccurate and subjective but are loosely based on reality. Misrepresentation or misunderstanding on a large scale causes the myth effect.
Misconceptions are for when short phrases of words do not fully transmit the reality of the situation and cause errors. For example, the misconception that all ships will be sold in game comes from people being unaware of the small details of hundreds of planned ships (and ship sales).