Useful Controls For Star Citizen Alpha 3.2
For Star Citizen Alpha 3.2 controls and key bindings have changed slightly from 3.1 with the addition of new quantum travel, mining, scanning and other features. Alpha 3.2 also brings some new ships, enhancements and optimizations.
All controls and key settings can be found in game by accessing your options menu (press ESC) and looking for the Key Bindings tab.
Easy To Print Keys & Controls For Star Citizen Alpha 3.2
Epic work from Reddit user u/hstaphath to bring us this easy to print PDF for Alpha 3.2.1 key bindings. Even includes mappings for joysticks and gamepads. A real must have in your Star Citizen arsenal. Click here to download. Credit original post on Reddit.
Star Citizen Alpha 3.2 Controls & Key Bindings
Important Keys for Alpha 3.2:
- Addition of mining for the Misc Prospector (Press M for mining mode) - New in 3.2
- Press B to first spool the quantum drive - this brings up QT points also - New in 3.2
- HOLD B to quantum travel after spooled and pointing towards marker - New in 3.2
- Lean Right (R) Lean Left (Q) - New in 3.2
- Holster Weapon Changed from C to N
- Heal Changed from X to V - New in 3.2
- Prone Changed from CTRL to X
- 5 to turn on/off ship lights (like the Reclaimer's Spot Lights)
- 2 to turn on vehicle lights (like the Cyclone)
- No key default binding for Decoupled
- No key binding for rear view camera
- Press H to exit seat
- To go prone, first crouch (CTRL) then press CAPS LOCK
- Ship components can be overclocked via the ship's MFDs
Alpha 3.2 Guides
General 3.2 Guide from Reddit -> https://www.reddit.com/r/starcitizen/comments/8tg7d4/star_citizen_alpha_32_guide/
Mining Guide from Star Citizen Tools -> https://starcitizen.tools/Mining
General Controls for Star Citizen Alpha 3.2
Pause / Options - ESC
Mobiglas - F1
Cycle Camera (1st person view 3rd person view) – F4 -> Full List of Camera Controls
Freelook Camera Mode Toggle – Z
Contacts List - F11
Chat - F12
Console - ~ (TILDE)
Activate Chat - Enter
Chat Cursor – RIGHT ALT + / Accept Invite - [ Reject Invite - ]
Depth of Field Increase - HOME
Dept of Field Decrease - END
Z Offset Positive - PAGEUP
Z Offset Negative - PAGEDOWN
On Foot Controls For Star Citizen Alpha 3.2
Cycle Camera (1st person view 3rd person view) – F4 -> Full List of Camera Controls
Interact Mode (inner though / inspect) - F (HOLD)
Freelook Active - Z (3rd person only)
Scoreboard - F1 (Mobiglas)
Force Respawn - RIGHT ALT + BACKSPACE (HOLD)
Wield Sidearm – 1 (Number 1 on the keyboard)
Wield Primary Weapon - 2 (Number 2 on the keyboard)
Wield Secondary Weapon - 3 (Number 3 on the keyboard)
Select Gadget - 4 (Number 4 on the keyboard)
Cycle Item - G
Use Item - G (HOLD)
Heal With Medpen - V
Refill Oxygen - B
Sprint - LEFT SHIFT (HOLD)
Hold Breath (Aiming down sites) - LEFT SHIFT(HOLD)
Change Weapon Fire Mode - C
Turn on Suit Light / Flashlight – T
Reload - R
Holster Weapon - N (Prevoiusly C)
Walk / Jog - Scroll Mousewheel
2D UI Cursor - /
Crouch - LEFT CTRL
Prone - X (Previously CAPS LOCK)
Roll Left (While Prone) - A (Double Tap)
Roll Right (While Prone) - D (Double Tap)
Jump - SPACEBAR
Lean Left - Q - New in 3.2
Lean Right - E - New in 3.2
Melee Attack - Mouse Button 3 - New in 3.2
COMBAT EMOTES IN Star Citizen Alpha 3.2
“In addition to everything else that comes with Star Marine, we have also implemented some basic combat signals to the keypad of the keyboard for Star Marine. These will broadcast at a much shorter range then a chat message or emote normally would, and allow players who are not in voice chat to convey very basic strategy to each other.” - From the Patch Notes
/left - Keypad 1
/stop – Keypad 2
/right – Keypad 3
/yes – Keypad 4
/forward – Keypad 5
In Flight Commands For Star Citizen Alpha 3.2
Mobiglas / Scoreboard - F1
Flight / Systems Ready Toggle - F5
MFD Screen Up (when in free look) - W
Hud Screen Right (when in free look) - D
Hud Left Option (when in free look) - A
Hud Down Option (when in free look) - S
Exit Seat - H
Quantum Travel Drive - B - New in 3.2
Quantum Travel / Jump - B (HOLD) - Calibrate Destination First and Spool Drive
Camera Mode - F4
Camera Zoom in 3rd Person - Hold F4 and Scroll Mouse Wheel
Freelook Toggle - Z
Freelook: Z (HOLD)
Scoreboard - F9
Ship Self Destruct: BACKSPACE (Hold) (Previously RIGHT ALT + BACKSPACE (HOLD))
Scan Mode - TAB
Scan Active Ping -Mouse Button 1
Throttle Up: W
Throttle Down: S
Strafe Left - A (Previously Q)
Strafe Right - D (Previously E)
Strafe Up - SPACEBAR
Strafe Down - LEFT CTRL
Strafe Forward - LEFT ALT + W
Strafe Backward - LEFT ALT + S
Roll Left - Q (Previously A)
Roll Right - E (Previously D)
Swap Roll / Yaw - RIGHT ALT + .
Reticle Focus - R
Target Nearest Hostile - T
Cycle Hostiles - Y
Cycle Hostiles Reverse Order: (Previously H)
Cycle Friendlies - U
Cycle Friendlies Reverse Order: J
Cycle All - I
Cycle Countermeasures: V - (Previously V)
Launch Countermeasures: C - (Previously G)
Gimbal Lock - No default key bind
Boost - X
Afterburner - HOLD SHIFT
Space Break - CAPS LOCK
Respawn - X (Arena Commander)
Decoupled Mode Toggle - No Default Key Bind
Cycle IFCS Flight Mode - No Default Key Bind (Previously Left ALT + V)
Landing Mode Toggle - N
Automatic Landing - N (HOLD)
Request Landing Permission - Use the ship console [Menu -> Comms] or Mobiglas
Match Velocity Toggle: No Default Key Bind (Previously M)
Look Ahead - No Default Key Bind - (RIGHT ALT + M)
Cycle Radar Range - Use the Ship's Radar
2D UI Cursor - RIGHT ALT
Toggle Lights - 5
Exit Pilot Seat - H
Cycle ESP - No Default Key Bind
Eject - No Default Key Bind (Previously RIGHT ALT + DOUBLE TAP L)
Rear View Camera - No Default Key Set
Mining Mode - M
Afterburner Controls
There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds.
You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing.
Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector.
If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
It is possible to engage second stage afterburn. To do this please throttle up to full speed, then hit afterburn and then press boost again.