Page Last Updated: November 2024
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Squadron 42 Tracked Estimated Features
Star Citizen Tracked Estimated Features
All Progress Reports (List of all progress reports on Star Citizen and Squadron 42)
Star Citizen & Squadron 42 Features
Escape Pods
(SC & S42)
Not Implemented
Critical for both games
NPC Crew
(SC & S42)
Not Implemented
NPC hiring and experience
Air Shields
(SC & S42)
Playable
Air shields for space hangars
FPS Combat
(SC & S42)
Playable
First Person Combat
Dog fighting
(SC & S42)
Playable
Space ship combat
Ship Boarding
(SC & S42)
Playable
Boarding & breaching operations
Bombing Runs
(SC & S42)
Playable
Bomber ship missions
Planetary Landing
(SC & S42)
Playable
Landing on planets
Jump Points Gates
(SC & S42)
Playable
Travel to other Star Systems
Escort Carriers
(SC & S42)
Partial
Escort carriers and battles
Melee Combat
(SC & S42)
Playable
Melee Combat pvp & AI
Zero G
(SC & S42)
Playable
Zero gravity simulation
Suit HUD
(SC & S42)
Playable
Suit Heads Up Display
Physics Grids
(SC & S42)
Playable
Ships within ships
Mobiglas
(SC & S42)
Playable
Portable interface device
Space Stations
(SC & S42)
Playable
Player operated space stations
Massive Ships
(SC & S42)
Playable
Larger than Idris
Cities
(SC & S42)
Playable
Cities full of activity
Bengal Carrier
(SC & S42)
Not Implemented
An important milestone
Outposts
(SC & S42)
Playable
Player operated outposts
Asteroid Bases
(SC & S42)
Playable
Grim hex and Levski
Alien Races
(SC & S42)
Not Implemented
NPC alien races
Long Scanning
(SC & S42)
Not Implemented
Long range scanning
Bed Logout
(SC & S42)
Playable
Log out from the ships bed
C & C
(SC & S42)
Not Implemented
Ship command and control
Manned drones
(SC & S42)
Not Implemented
Repair, salvage, other...
Dropship Gameplay
(SC & S42)
Playable
Dropship missions
Tutorial
(SC & S42)
Playable
New player tutorial
Large battles
(SC & S42)
Playable
100s of players/npcs
Starmap
(SC & S42)
Playable
Starmap works in & out of game
Transport System
(SC & S42)
Playable
Public transport system
Atmosphere
(SC & S42)
Playable
In ships, space and planets
Waypoints
(SC & S42)
Playable
Nav markers and waypoint setting
NPC Patrols
(SC & S42)
Playable
NPC patrol and engage
Escort
(SC & S42)
Playable
Player and AI escort missions
Cargo
(SC & S42)
Playable
Cargo running
Signature spoofing
(SC & S42)
Not Implemented
Fake ship's signature
Shields
(SC & S42)
Playable
Shield management gameplay
Wear & Tear
(SC & S42)
Playable
Ship & component wear
Cargo weight
(SC & S42)
Playable
Weight affects maneuverability
Ship Decals
(SC & S42)
Playable
Ship skins and decals
Hacking
(SC & S42)
Partial
Ship and terminal hacking
Missiles
(SC & S42)
Playable
Missiles and torpedoes
Character Aging
(SC & S42)
Not Implemented
Characters get visibly older
Ship Zero G
(SC & S42)
Playable
Ships can lose gravity
Persistent wreckage
(SC & S42)
Playable
Ship wrecks persist
Rentals system
(SC & S42)
Playable
Ship and weapon rental system
Multitool
(SC & S42)
Playable
Hand held multi tool
Drinks
(SC & S42)
Playable
Drinking & bar gameplay
Ship Components
(SC & S42)
Playable
Swappable ship components
Medical
(SC & S42)
Playable
Treat injury and disease
Tractor Beams
(SC & S42)
Playable
Tractor beam gameplay
Playable Hangars
(SC & S42)
Playable
Persistent physical hangars
Auto Landing
(SC & S42)
Playable
Automated landing systems
Factories
(SC & S42)
Playable
Player owned factories
Ship Trading
(SC & S42)
Not Implemented
Trade ships to player and NPC
Locker Inventory
(SC & S42)
Playable
Working inventory for lockers
Repair
(SC & S42)
Playable
Repair gameplay - critical
Cleaning
(SC & S42)
Not Implemented
Cleaning job missions
Day & Night
(SC & S42)
Playable
Day and night cycles
Contraband
(SC & S42)
Playable
Contraband and security
Blades
(SC & S42)
Partial
Ship computer blades
Star Citizen Only Features
MISC Endeavor
(SC only)
Not Implemented
A flying science station
Air To Ground Battles
(SC only)
Playable
Large scale air to ground
Character Death
(SC only)
Not Implemented
Character death mechanics
Simulator
(SC only)
Playable
PU and AC/SM
Data running
(SC only)
Not Implemented
Transport data in ships
Single Universe
(SC only)
Not Implemented
Single shard universe
Earth Planet
(SC only)
Not Implemented
Future planet earth in game
Ship buying
(SC only)
Playable
Buying ships in game
Genesis Starliner
(SC only)
Not Implemented
Industrial scale private transport
Pets
(SC only)
Not Implemented
Pets...
Ship Modularity
(SC only)
Playable
Ability to swap parts of ships
Salvage
(SC only)
Playable
Salvage connected to economy
Flotilla Trade
(SC only)
Playable
Trade from flotilla or BMM
Fuel Gameplay
(SC only)
Partial
Fuel collecting and processing
Farming
(SC only)
Not Implemented
Space and planet farming
Living economy
(SC only)
Playable
Real time economy
Outpost Construction
(SC only)
Not Implemented
CNOU Pioneer gameplay
Station Construction
(SC only)
Not Implemented
Player made space stations
Remote Cameras
(SC only)
Playable
Remote camera operation
Seamless Transition
(SC only)
Playable
From ship to space to planet
Land Claiming
(SC only)
Not Implemented
Land Claim gameplay
Fauna
(SC only)
Partial
Hunting and breeding
Mercenary
(SC only)
Playable
Get paid for combat missions
Search & Rescue
(SC only)
Not Implemented
Find and rescue escape pods
Science & Research
(SC only)
Not implemented
Science and research missions
Exploration
(SC only)
Partial
Deep space exploration
Alien Languages
(SC only)
Playable
In game alien languages
Orion Mining
(SC only)
Not Implemented
Large space mining ops
Insurance
(SC only)
Playable
Ship insurance system
Hull Series
(SC only)
Playable
Large MISC Hull ships
Water
(SC only)
Partial
Water, oceans, swimming pools
Component Tuning
(SC only)
Not Implemented
Engine & component tuning
Fish
(SC only)
Not Implemented
Collect fish for fishtanks
Group missions
(SC only)
Playable
Group missions & rewards
Mineral Refinement
(SC only)
Playable
Refining minerals
Xenoarchaeology
(SC only)
Not Implemented
Find ancient alien artifacts
VOIP & FOIP
(SC only)
Playable
Face recognition & speech
Fees & Tariffs
(SC only)
Playable
Landing fees, etc...
Ship Stealing
(SC only)
Playable
Permanently steal a ship
Cartography
(SC only)
Not Implemented
Discover astral objects
Racing
(SC only)
Playable
Ship & vehicle racing
AI Subsumption
(SC only)
Not Implemented
AI have complex activities
Methodology
To keep things simple we have chosen 104 features that we consider to be fundamental for our final vision of the game. It is highly unlikely that these features coincide with the final release so it is a list of what the author of this article would like to play.
The first 62 features will be applicable to both S42 and Star Citizen while the remaining 42 features will be for Star Citizen. Sometimes completion levels of features will be partial so we label the feature based on how close or near to complete it might be.
Previous Progress Reports
Result
November 2024
Star Citizen & Squadron 42 Features (49.5/62): 80%
Star Citizen Only Features (21/42): 50%
Total Progress - All 104 Features Selected: 70.5/104 = 68% (+5%)
Result
August 2024
Star Citizen & Squadron 42 Features (46/62): 74%
Star Citizen Only Features (19/42): 45%
Total Progress - All 104 Features Selected: 65/104 = 63% (+0%)
Result
April 2024
Star Citizen & Squadron 42 Features (46/62): 74%
Star Citizen Only Features (19/42): 45%
Total Progress - All 104 Features Selected: 65/104 = 63% (+0%)
Result
November 2023
Star Citizen & Squadron 42 Features (46/62): 74%
Star Citizen Only Features (19/42): 45%
Total Progress - All 104 Features Selected: 65/104 = 63% (+2%)
Result
July 2023
Star Citizen & Squadron 42 Features (45/62): 73%
Star Citizen Only Features (18/42): 43%
Total Progress - All 104 Features Selected: 63/104 = 61% (+3%)
Result
April 2023
Star Citizen & Squadron 42 Features (43/62): 69%
Star Citizen Only Features (17/42): 40%
Total Progress - All 104 Features Selected: 60/104 = 58% (+0%)
Result
December 2022
Star Citizen & Squadron 42 Features (43/62): 69%
Star Citizen Only Features (17/42): 40%
Total Progress - All 104 Features Selected: 60/104 = 58% (+7%)
Result
July 2022
Star Citizen & Squadron 42 Features (39/62): 63%
Star Citizen Only Features (14/42): 33%
Total Progress - All 104 Features Selected: 53/104 = 51% (+1%)
Result
April 2022
Star Citizen & Squadron 42 Features (39/62): 63%
Star Citizen Only Features (13/42): 31%
Total Progress - All 104 Features Selected: 52/104 = 50% (+2%)
Result
November 2021
Star Citizen & Squadron 42 Features (37/62): 60%
Star Citizen Only Features (13/42): 31%
Total Progress - All 104 Features Selected: 50/104 = 48% (+5%)
Result
July 2021
Star Citizen & Squadron 42 Features (34/62): 55%
Star Citizen Only Features (11/42): 26%
Total Progress - All 104 Features Selected: 45/104 = 43% (+3%)
Result
April 2021
Star Citizen & Squadron 42 Features (33/62): 53%
Star Citizen Only Features (9/42): 21%
Total Progress - All 104 Features Selected: 42/104 = 40% (+3%)
Result
November 2020
Star Citizen & Squadron 42 Features (30/62): 48%
Star Citizen Only Features (8/42): 19%
Total Progress - All 104 Features Selected: 38/104 = 37% (+0%)
Result
July 2020
Star Citizen & Squadron 42 Features (30/62): 48%
Star Citizen Only Features (8/42): 19%
Total Progress - All 104 Features Selected: 38/104 = 37% (+2%)
Result
April 2020
Star Citizen & Squadron 42 Features (28/62): 45%
Star Citizen Only Features (8/42): 19%
Total Progress - All 104 Features Selected: 36/104 = 35% (+1%)
Result
November 2019
Star Citizen & Squadron 42 Features (27/62): 44%
Star Citizen Only Features (8/42): 19%
Total Progress - All 104 Features Selected: 35/104 = 34% (+3%)
Result
July 2019
Star Citizen & Squadron 42 Features (26/62): 42%
Star Citizen Only Features (6/42): 14%
Total Progress - All 104 Features Selected: 32/104 = 31% (+4%)
Result
April 2019
Star Citizen & Squadron 42 Features (22/62): 35%
Star Citizen Only Features (6/42): 14%
Total Progress (All 104 Features Selected): 28/104 = 27% (+2%)
Result
November 2018
Star Citizen & Squadron 42 Features (20/62): 32%
Star Citizen Only Features (6/42): 14%
Total Progress (All 104 Features Selected): 26/104 = 25% (+7%)
Result
September 2018
Star Citizen & Squadron 42 Features (15/62): 24%
Star Citizen Only Features (4/42): 10%
Total Progress (All 104 Features Selected): 19/104 = 18%
Edits to the tracked features
November 18 2024 - Added Partial in addition to Playable and Not Implemented to better reflect some features that are somewhat playable as well as overall progress. Features listed here as Partial grant 0.5 points towards completion.
August 3 2024 - Jump Gates were removed. Only Jump Points remain as a feature that will be in the game. (Official Source)
February 29 2024 - Space Station Construction - this is hinted at being planned. The Pioneer should be able to build small stations or asteroid bases? TBC
July 4 2023 - Space Station Construction marked as Not Planned. This was never a feature and should not have made it into this report. Players will be able to operate stations but not build them.