Who is this guide for?
This guide is intended for players who need help starting out with testing Star Citizen Alpha 3.7. Returning players from older builds may also find some of this content useful. This article services to provide a general overview of Alpha 3.7.
Free Fly Star Citizen Alpha 3.7 Players
Free Flight Alpha 3.7 (Until Sunday 3rd November 2019)
Free Fly Star Citizen Alpha 3.7 Players
New players looking to test Star Citizen should first click on this link https://robertsspaceindustries.com/promotions/37-Free-Fly and use the referral code which grants 5000 free starting credits. This will also grant you access to the 5 flyable ships: Mustang Alpha, RSI Aurora, Banu Defender, Drake Cutlass Black, Aegis Avenger Titan.
For step 2 - Enter the coupon code - the code will be displayed at the top of the page.
These ships, besides the Banu Defender (which is new in Alpha 3.7) come with some of the most popular starter pack options. This means it is a good idea to test them out during this unique free fly event.
For Existing Star Citizen Backers
To get access to the 5 flyable ships in Alpha 3.7 click on this link: https://robertsspaceindustries.com/promotions/37-Free-Fly
Step 2: Coupon Code. This will be displayed on the page itself.
Skip step 3 as if you already have the game installed.
This will grant you access to the 5 flyable ships.
Navigate this Guide
- Can I run Star Citizen? - System Specifications (Article)
- Creating a Star Citizen account (Article)
- Installing the new Launcher
- Learning to fly
Alpha 3.7 Content (All payers):
- Content in Alpha 3.7
- Things to to do in Alpha 3.7
- Making Money in Alpha 3.7
- The Law System
- Removing your Criminal Rating
- Black Market Economy
- Logging Out Persistance
- Keys & Bindings for Alpha 3.7 (Article)
Star Citizen Alpha 3.7 Launcher
The New Launcher Version 1.2.1 is required for Star Citizen PTU and Live.
To check if your launcher is the latest version (v.1.2.1) open the Star Citizen Launcher and check the version in the bottom right.
Steps to upgrading to the new launcher (for a fresh install go straight to step 2):
- Uninstall the old RSI Launcher (not the game just the launcher)
- Install the new Launcher you downloaded from the official RSI website.
Learning To Fly
While Roberts Space Industries official website offers tutorials, what is presented for new players is not comprehensive enough and players should always take time to practice in the simulator before entering the Persistent Universe.
View the Official How To Fly guide from RSI.
Keys to learning to fly:
- Start off practicing in Arena Commander Free Flight Mode (Single player or Multi Player)
- Practice in the Arena Commander Racing modes (Single Player recommended)
Landing on landing pads and in hangars requires that pilots first request landing permission. This can be done via the ship's MFD panels (Hold F and click to interact) or by opening the contacts list in MobiGlas (F11).
If you have a crime stat landing permission will be denied at many locations in Stanton. Landing without requesting permission on a pad or hangar will incur fines and possibly a crime rating.
Content in Alpha 3.7
Star Citizen Alpha 3.7 offers significant amounts of gameplay while still only being a tiny fraction of what is eventually planned for Star Citizen. While the final vision describes hundreds of star systems to explore the current Alpha takes place in the Stanton System only. Even so, this offers testers with more gameplay than many released games, not to mention one of the biggest seamless play areas of any game.
Despite the bugs caused by the game still being under construction, many hours of entertainment can be had. The amount of things to do in game is too long for a full list for the purpose of this article but here are some of the options. Even though credits are reset periodically during Star Citizen Alpha, it can still be fun to see how much can be accumulated before each reset.
- Playtesting the various missions in game from bounty hunting to cargo delivery
- Sandbox in game money making gameplay testing (see below)
- Sandbox in game events created by orgs or streamers
- Exploring (although there's not much to find)
- Piracy (very basic)
- Racing ships
- Mining (in ship and on foot)
There are already about 100 flyable ships and usable vehicles out of so far 150 announced (source: reddit) that are publicly known at this time.
For more a more in depth look at the Star Citizen Economy please read this article -> https://scfocus.org/star-citizen-economy/.
Please note that game progress database wipes happen frequently in Alpha. To check the frequency visit the economy page mentioned above.
Making Money In Alpha 3.7
There are several ways that players can earn in game credits (aUEC) while play testing Star Citizen Alpha. One player even being able to go from an Aurora starter ship all the way to purchasing in game a Anvil Arrow relatively swiftly (Reddit link).
Since Star Citizen is a sandbox game it is possibly to earn your way without using any of the scripted on-rails missions.
Let's look at some of the ways to make money in Star Citizen Alpha 3.7:
- Cargo Delivery
- Combat (pirate or merc)
- Cargo running
- Theft and sale of illicit goods at mission outposts
- Space uber driver
The most profitable missions for beginners are cargo delivery or combat assistance. This is where choosing the Starter Ship that is best for you is important. Ships like the Mustang Alpha or the Aurora MR are good for cargo delivery, ships like the Arrow is geared for combat.
Law System in Alpha 3.7
Alpha 3.6 brought with it the Law System and each area of space has different legal rules players must comply with or risk the consequences.
Jurisdictions available in Alpha 3.7:
- Crusader Industries
- People's Alliance (Levski)*
*About Levksi: Levski is supposed to be located in the Nyx system which is several jumps away from Stanton system. As of Alpha 3.7 Levski (Delamar) is still temporarily in Stanton system for testing.
Noncompliance with the different laws can have ranging consequences from small fines deducted automatically from your in-game aUEC balance to severe crime rating increases.
Having any crime rating can seriously affect which areas of the game you have access to. For example, even a level 1 crime rating will revoke landing permission at UEE ports in Stanton system.
Players can receive crime ratings for things like shooting players without the appropriate bounty contracts or hostile tag, ramming other ships on pads, parking illegally on landing pads (can happen if landing without requesting permission first).
Players can also be interdicted by security patrols while traveling. This means that if illicit cargo is found on board crime stat will also be issued.
Law System Sources:
In Game Journal With Jurisdiction Info (In Game). This can be accedes via the MobiGlas and going to the "Journal" option.
Removing Crime Rating in Alpha 3.7
Gaining a crime rating can happen very easily for new players. Since a criminal rating even as low as 1 can influence what pads players can land on and the availability of missions it is extremely important for new players to know how to clear their rating.
The following methods can be used in Alpha 3.7 to reset your rating:
- Landing at Lorville (without permission) and being shot by Crusader Security guards
- Hacking a UEE terminal to reset the archive
- Being killed by a security patrol in space
Clearing Crime Stat by being shot by Crusader Security
Perhaps the easiest option to reset the crime rating in Alpha 3.7 is to simply land at Lorville and then allow the Crusader Security guards to kill you. Crusader Security enforce he law very severely and will shoot even level 1 players on sight.
Since you cannot request landing permission at Lorville if you have any Crime Stat rating, the easy option is to land near one of the external gates and walking into the city. No fly zones prevent players from landing too close to the gates. Once near or in the city Crusader Security will enforce the law by shooting the player to death.This will reset crime stat rating.
Clearing Crime Stat by Hacking
Another option to clear Crime Stat is to either purchase or find a Crypto Key and then proceed to one of the UEE terminals that can be hacked. Currently there are at least two such terminals. One is located at Security Post Kareah and the other is located in a bunker on Hurston. Both of these locations are inhabited by NPCs who will shoot on sight.
Crypto Keys can be purchased at the following locations:
- Accorp Area 18 - Center Mass
- Grim Hex - Arcade
A free Crypto Key can also be found by accepting one of the mercenary missions. In the mission description instructions can be found how to acquire the Crypto Key for free.
Once you have a Crypto Key the next step is to go to one of the two known Security Terminals:
- Security Post Kareah (Cellin - Crusader)
- Security Depot Hurston 1 - (Hurston)
Crime Rating Sources:
Official Crime Rating FAQ - https://support.robertsspaceindustries.com/hc/en-us/articles/360008162913-Crime-Rating-FAQ
Black Market Economy in Alpha 3.7
In Alpha 3.6 the Black Market economy was enhanced and in 3.7 continues to be refined. One of the sandbox ways of making money is to run cargo of illicit goods. Illicit goods can be found at many outposts. Websites to find ideal cargo routes can be found on the Star Citizen Resources page.
Players can take missions to the secret drug labs but after the missions have been completed the drug lab locations will no longer be available. As such it is important for players to find alternative methods of "remembering" how to reach these locations.
Black Market Economy is recommended for advanced players and not for beginners.
Logging Out And Persistance
Star Citizen automatically stores the player's spawn point when landing at major space ports. The last visited major landing port will be where the player respawns when resuming from a previous play session.
It is also possible to use ship beds as spawn points. Logging out in a ship's bed will allow players to continue where they left off for the next play session.
Persistence of Items
Between sessions not everything persists as of Alpha 3.7.1. Things that do not persist:
- Small arms gained in FPS combat from NPCs or players
- Missions accepted via the MobiGlas will also not resume upon loading